![]() Shovels, person with 2 or more spades, must go 2, if less than 2, bid reg.Headache, bid is reg but, only the person with the Q of spades, must go nil.Hang 'em high, bid 3 for the J Q K spades in your hand and 4 for the Ace, if you have none of these, must bid nil.Have to tell table if you have 5 or more spades, but not the exact #. Chance, if someone has 5 or more spades, has to bid 8, otherwise everyone bids 3.Murder, suicide but everyone has to play lowest to highest all the way through.Progression, bid one higher than the one before you.Screamers, bid reg, but you can't break spades until you are trumped tight.Acey Deucey, bid 2 for all A and 2s in hand.Aces up, bid 3 for A of hearts, clubs and diamonds.4 for the Ace of spades.Low ball, have to play low to high, only, bidding reg.Crazy 8, for every 8 in hand, must bid 3.Jack, J of Diamonds goes nil, reg otherwise.Hang 'em, 1st and 2nd bidder bid 2, 3rd bidder, reg, and the 4th makes it 14, no one bids 1.9er, the 9 of spades holder goes nil, everyone else bids reg.nil, dbl nil, one one each team goes nil the other dn.Succession, first bidder bids 1, 2nd 2, ect.Backseat or reflection, bid same as partner.accident or crazy, player with A spades, bids 9, everyone else goes nil.ayer with 2 of spades, bids 2 everyone reg bid.Diamond mirror, bid # of diamonds in your hand.face off, all bid only # of J Q K of all suits in hands, total bid should be 12.insane, i pard must go nil, the other must do mirrors.homicide, last bidder must make tricks equal 14, 1st and 3rd bidder, must bid at least 2.pressure, must trump if out of suit, even if partner's trick.The game is spades, just a different set of rules for each hand. Tracy Daniels used to run a Lovetoplay Cards blog for discussion of Spades variations.Ĭontributed by Denise Never, who says: "I didn't invent or write this, but I got ahold of this list. Three-player Spades (two versions by Darrin Berkley).If your team fails to make your contract, subtract 10 points for every trick you bid from your total score.This page is a collection of invented variations of the traditional card game Spades submitted by readers of. ![]() ![]() For every trick you won above the total in your contract, add 1 point to your total. At the end of a round, if you and your partner managed to win at least the number of tricks in your contract, multiply the number of tricks in your contract by 10 points. Keep playing like this until everyone is out of cards. The winner of the trick collects the 4 cards, then plays the next leading suit. If the leading suit isn’t spades, and one or more spades have been played, the player with the highest spade wins the trick instead. ![]() Once all 4 players have gone, the player with the highest card in the suit that led wins the trick. If you don’t have a card in that suit, you can play any card from your hand. After the first player leads, the rest of the players take turns playing a card in the same suit if they have one. However, players can’t lead with spades until a spade has been used to trump a leading suit. That player can play a card in any suit from their hand. Once both teams have a contract, the round starts with the player to the left of the dealer. Let each player announce how many tricks they think they’ll win, which is called their bid. Keep in mind that spades trump every suit, regardless of what suit leads. To win a trick, you need to have the highest card in the suit that leads. ![]() Then, take a look at your cards and estimate how many tricks you think you can win that round. Have the dealer deal 13 cards to each player. Whoever draws the highest card deals first. To start the game, each player draws a card. To score points, try to win the number of tricks that you and your teammate bid at the beginning of the round. The goal of the game is to be the team that reaches 500 points first. Spades is a strategic card game that’s played with two teams of two. ![]()
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